I hate to begin this blogging venture on a negative note, but I caught the season finale of syfy's Defiance on Hulu last night, and I need to vent. I try not to evaluate shows episode-by-episode; you never know when something off-putting in Episode X will make more sense in Episode X+n. I can see the argument that television's base unit is the episode, so every episode must hold up, but I prefer to see each season as a whole narrative. With great difficulty, I've held my tongue in criticizing Defiance.
I want to start by explaining my enthusiasm for this show. From the moment I heard about it over at io9, I was sold. The "game board" of the world setting was right up my alley, at my stoop, with a letter addressed as if it were my acceptance into Hogwarts.
Mr. Caminus,
University Library Study Cage,
Columbia, Missouri
A show could not have been more tailored for me if I'd produced and starred in it myself. Let's go through the entire setting in one fat sentence: A western-y outpost town atop the ruins of post-alien invasion and -terraform event St. Louis serves as home to surviving humans and several immigrant alien races as they struggle to get by while community and growing national politics cause pressure within and without. So, yeah, that sounds spectacular. I love political conflict. If I were to call a city home, only Boston would rival St. Louis in my heart. My love of science fiction is also well-documented. This world in particular (and the fact that it's a big-budget endeavor by syfy) led me to hope for a mish-mash of Firefly, Battlestar Galactica, and Fallout. I did not consider my hopes "high" relative to what I was being told; for someone to have such a great idea, they
must have put as much thought into the rest of what goes into making a television show serviceable.
That assumption was a mistake.
I apologize in advance if my review devolves into sarcasm. Unlike the plot of the show, my snark has been building all season.
I won't complain about the aliens, their design, or their makeup. I have certain expectations going into a science fiction television program, and those expectations were adequately met. The Castithans look at once noble, pallid, vivacious, and cold; it suits their cultural traits. The Irathients straddle the line of being too cheap and common-looking for typical scifi "aliens," but there's also a kind of nightmare-ginger thing going on with them that makes me uncomfortable in a way that seems intentional. The Indogenes and Liberata are my favorites, and they're sort of opposites. The Indogene "golfball head" look reduces their range of expression, which makes sense, given their nature. On the other hand, the Liberata are naturally expressive in appearance, which is good, considering they aren't too talkative. The rest are simply fine; no surprises or disappointments.
My problem with Defiance is simple: I can't for the life of me imagine that anyone involved in the writing of this thing
cared. I don't know how a person or a team can come up with such a great concept for a show and then simply neglect to be A) curious and B) aggressive in their exploration of that concept. Rarely have I seen science fiction used to make every aspect of a narrative so dull and inconsequential. Science fiction in Defiance is actively used to get away with not explaining or justifying the story, characters, or setting.
I won't attack the story in detail, in part because I find it hard to discuss particular events in the show as if they were important. It isn't a matter of the show being hard to follow so much as it is that I quickly learned that what happens won't have consequence. Characters in this show do not learn things from their experiences. Their actions are... I wouldn't say erratic, but they aren't always adequately justified. Decisions and events don't occur in satisfying arcs; people show up when they're needed and not before. The viewer is asked to grow to care or at least consider a new character in the first dozen minutes of an episode, synthesize a new revelation about that character in the next dozen, and be affected by that character's (generally inappropriate or unlikely) actions by the end. The result, in the case of the Earth Republic, is that we encounter several inconsequential antagonists that could have been condensed into one recurring bad guy with whom we could have spent valuable time. The Nicolette conspiracy worked a tad better in this regard, but her demise wasn't built up. Her actions leading up to her death and Dr. Yewll's betrayal occur in the same episode with little time to breath.
One plot line that was given considerable time to develop, a story that spanned the season, was Irisa's magical ultimate alien spaceship goddess destiny. How do I convey my feelings about Irisa's story? LAAAAAMMMEEE. LAME. Lame. She had magic robot keys in her back, and the keys unlocked a ship, shown to her through visions, that has apparently been within the Earth since before the
aliums came. So, just a guess, the ship is
aliums.
ANCIENT ALIUMS. We hardly saw the ship, we weren't told its significance or origins, and it didn't do anything except save Nolan after he died five minutes prior. So we got the spaceship this season but with no explanation and no holdover before Nolan's resurrection.
Another major plot was the romance of DJ The-Arch-Still-Has-Functioning-Elevators and Vanessa Hudgens-McCawley. The whole affair was criticized as being archetypically Romeo and Juliet. However, I found the plot grounding. The Tarr family maneuverings were actually pretty cunning, and Rafe's responses to those maneuverings felt genuine. I needed a relatively straightforward, heartfelt story as a glue for the show, and the romance did the job.
Overall, I have hope for Defiance's plottery. We have characters going in new directions, and the political setup has potential. Moreover, storytelling can be improved most easily relative to adding or revamping characters or modifying the environment, which both represent considerable hurdles for this show.
I can't forget that I'm comparing this show to science fiction's best, but I can't help it. The concept was absolutely promising. What we got was a big-budget video game tie-in.